Rendering multiple stills MRQ pathtracer

What is the best way to solve this problem?

I have 1 character and 1 camera - and a landscape.
By now i work like this:
Frame 0: Camera and Character are at position X, Frame 2: Camera and Character are at position Y, Frame 4… and so on.

Unfortunately, this leads to strange crashes and errors in the groom physics. What would be a better solution for this?
I saw the still image renderer plugin, but, it seems that it always renders a certain frame?Like the last frame. I can not use the same frame on all cameras, as the character changes its position…

I think it would be better to make multiple shots or sequencer if your goal is to only render still renders. That way engine would also know to recalculate all the lighting and physics as it intended to work.

You don’t need to make different cameras for every sequencer or shot you can reuse the same one everywhere, but just remember to keyframe your position in all the shots, because if you don’t the sequencer will take the current position of your camera and not the place you placed it before for the shot.

thanks for the reply. i guess i just dublicate my sequence multiple times and “cut out” the frames I need.