So, I’m rendering a sequence with a camera moving on a spline - but what’s happening is that the camera is ‘skipping’ frames (looks like every three frames is moves).
How I know this is happening, because the camera will not move for three frames, but the VFX will continue to emit - then three frames later the camera will move.
Here is what I have so far … any ideas as to why the camera movement is jittering?
I looked to see if anyone else was having this issue, but I couldn’t find anything online.
Also I have reset the computer, and also killed most of my processes via the Windows Task Manager.