Hi everyone, I am new here. I have been using Twinmotion for my architectural renderings and such, but I am by no means a professional at this. I have an issue with reflections in my rendering. This issue is kind of an odd one. Basically, I rendered one scene with a resolution of 1950 x 2850 at 72 dpi as twinmoton defaults, and it stays at that value. Now, I actually wanted a shot that is at 300 dpi, so I multiplied the resolution by 3 since I don’t need the dpi to be exactly 300. When I rendered at this resolution, though, I obviously had much better quality, which I wanted to keep, but my reflections became almost incomplete. Sort of like a glitch, or if you erased pixels. I also no longer get reflections from the emissive materials near the center of my coil things (don’t ask what they are, it’s just an abstraction). The first image is the lower resolution with good reflections, and the second image is higher resolution with weird reflections (mainly the emmisive materials although there is reflections for the emmisive materials in other parts of the image). In this process I have changed a lot of different values in hopes to get those reflections again, but to no avail. Anyone know of some directions I could take this thing?