Rendering lighting far on Nanite Foliage

Hello, my foliage (Nanite Mode) is dark at far distance. On the viewport my foliage seems good. Here is the video. I don’t know how to find a good method.

Thanks in advance

I post the picture of the viewport. Stone pines seems good end enlighten.
In the level sequencer, stone pine are dark at the begining.

I am not sure if this is super helpful, but I suggest you have a look at this video: Troubleshooting FOLIAGE issues in Unreal Engine - YouTube

It’s likely a setting that culls / hides the shadows and makes them pop in at a certain distance.