I am currently making a realistic 3D galaxy map. Stars are rendered as a circular 2D sprites.
One oddity I noticed was that when I place stars as actors with MaterialBillboard with simple texture. I could get around 5000 stars before the system slowed down.
With a particle system, I could get around 10,000ish before there was a noticeable frame drop.
Is there a difference between spawning sprite with a particle emitter and placing them in the world via code?