Hi,
I’m having some issues with reflections/material rendering. When I the level I get this:
1.- When I get close to the pool the water dissapear on the bottom of the screen:
2.- The grass is killing the FPS, is it possible to disable dynamic lighting only for the grass? If not, I´m getting this “cut” on the shadow of the grass, I suppose its the cascade shadow but it doesn´t happen anywhere else.
3.- When I get closer to a wall with windows it looks like it started to split appart.
Thanks for your help, Claudio.
- disable “cast dynamic shadows” in the foliage tool + decrease the amount of foliage (use a good ground material) + disable the wind
- Take a look at this thread: https://answers.unrealengine/questions/98398/reflection-problems-with-glass.html
“there should be a refraction parameter in your material. Slide it towards a value of 1 and that should solve this problem. the reason it is looking like this is because of the high refraction amount”
First issue might be due to screen space reflections
But I´m not using a post process volume. What else should I try?
Unreal has Post Process enabled whether or not you have a PP Volume in the scene. By creating a simple Post Process Volume and setting it to “Unbound” you can override the default settings like Screen Space Reflections to help you troubleshoot.
It didn’t work :(. Maybe its something I can change on the water shader or on the lighting of the surface. What would you do?
The edge of this thing has the same shape as the pool.