Rendering issue

I have a bit of an odd issue. This is what my scene used to look like…


(blurry because of motion blur)

I tried to turn on ray-tracing because my emissive materials weren’t “pushing” light unless I had direct visual of them in the camera. Anyways, when I restarted my project with ray-tracing enabled, my whole scene turned white.


(image of it now)

I noticed that my gpu technically doesn’t support ray-tracing (5700xt), but it had worked in previous projects. I tried to restore my project config to default by creating a new project and copying those config files over to this project, but nothing worked. If I turn off my fog, I can see the skybox although it is not at all the correct texture…my reflections now artifact and continue to make the screen white. To me it sounds like a GPU issue (ray-tracing hopefully) but I can’t find anywhere in my config that still has anything ray-tracing related enabled.

Please let me know if anyone has suggestions!