Hey everyone ,
Since a few days i’m starting to experience a big issue with my Unreal Packaged project. It works fine on 4/5 computers tested but , when it is bugged , it is well !
The most wierd part is that i’ve maybe tried EVERYTHING. (btw don’t notice Nanite issue it has been fixed)
It is weird , it looks like the shading and post process rendering only takes 3/4 of both screen resolution.
If someone has an idea, it’ll sure help me !
Thanks,
- Charles