Hi everyone,
I’m encountering a frustrating rendering issue in a large scene I’m working on in Unreal Engine 5.5. The scene involves a speeder vehicle and a large landscape composed of static meshes.
The problem arises when I attach a CineCameraActor to the speeder for rendering. In Deferred Rendering mode, only the speeder is visible in the rendered output; the landscape disappears.
To isolate the issue, I detached the CineCameraActor from the speeder and placed it statically in the scene. In this setup, the landscape static meshes render correctly, but the speeder vanishes from the rendered output.
Unreal Engine Version: 5.5
NVidia RTX3080
Any insights or suggestions on how to resolve this visibility problem would be greatly appreciated.
Thanks in advance!