Rendering Issue in Large Scene - CineCameraActor Visibility Problem

Hi everyone,

I’m encountering a frustrating rendering issue in a large scene I’m working on in Unreal Engine 5.5. The scene involves a speeder vehicle and a large landscape composed of static meshes.

The problem arises when I attach a CineCameraActor to the speeder for rendering. In Deferred Rendering mode, only the speeder is visible in the rendered output; the landscape disappears.

To isolate the issue, I detached the CineCameraActor from the speeder and placed it statically in the scene. In this setup, the landscape static meshes render correctly, but the speeder vanishes from the rendered output.

Unreal Engine Version: 5.5
NVidia RTX3080

Any insights or suggestions on how to resolve this visibility problem would be greatly appreciated.

Thanks in advance!

I’ve identified the cause of the rendering problem. It appears that when a CineCameraActor is attached to an Actor, only objects also attached to that Actor are rendered. I’m wondering if this is the standard behavior in Unreal Engine, but it explains why my landscape was disappearing.

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