Rendering in UEFN is not the same as in game

I’ve created a cheap Neon sign for my game (thanks to WINBUSH for this one) and it looks great within UEFN but when I load up Fortnite published or not it doesn’t glow. Is there a rendering setting I’m missing? Strange! Could this be due to in-game render settings? Doesn’t seem like anything special.


Screenshot 2024-07-23 115304

Hello Trance Fury,

What are you in-game Fortnite settings set at? (Lumen Global Illumination is only enabled at ‘High’)

Yup, that was it. I figured it had to be a setting due to rendering. It was set at Ambient Occlusion. Thanks!

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.