So a really fun thing is happening in my project file. Whenever I render locally through the project, it goes through, rendering all the passes without any issues. But when it’s time to render the EXACT SAME project file through cmd render, the files are much smaller and well, the custom passes are blank.
This is the command I’m using:
D:/UE_5.3/Engine/Binaries/Win64/UnrealEditor-Cmd.exe /path/to/project /path/to/level -game -MoviePipelineConfig=/path/to/queue -MovieFormat=EXR -CaptureFramesInHDR - CustomRenderPasses=FinalImage -noloadingscreen -forceres -MovieCinematicMode=yes -RenderOffscreen -StdOut -unattended -allowStdOutLogVerbosity
AND
D:/UE_5.3/Engine/Binaries/Win64/UnrealEditor-Cmd.exe /path/to/project /path/to/level -game -MoviePipelineConfig=/path/to/queue -noloadingscreen -forceres -MovieCinematicMode=yes -RenderOffscreen -StdOut -unattended -allowStdOutLogVerbosity
Here’s the size comparison:
The top one is CMD Render and the bottom one is Local Render from within the project. I have tested these two commands and both have given me the exact same result.
I would really appreciate if anyone has any clues as to what could be causing this.
Thanks.
Unreal Version 5.3.1