Hello, all!
Lately, I’ve been experiencing unpredictable results from Sequencer renders, in terms of speed. For some reson, most of the time a Level Sequence will render out without issue, but when played back seems to be at a completely wrong playback frame rate. Sometimes, too, the number of frames rendered is mathematically wrong compared to the length of the sequence and its frame rate taken into consideration. If I make an empty project and set up a Cine Camera Actor and a basic Level Sequence, I don’t experience any obvious problem. However, this has occurred in my last two archviz projects. The difference is that I’m making the sequences at the end of the scene design rather than an empty template.
I’ve looked this up, and it appears that I’m not alone in experiencing this phenomenon, but have yet to locate a solution. I’m especially hopeful that I can somehow rescue these last two projects. It would be next to impossible for me to to emprically determine exactly what may be causing this or when.
If you have experience with this issue and know the solution, I’d appreciate your genreous advice! Sorry if this is a rookie thing. Rendering isn’t my main area of expertise, but I’ve done enough of them to know that I don’t have this problem every time.
Thanks, friends!
Ben
UE5.0.3, Windows 10, RTX2070