rendering for planetarium

I’m looking for a method to export image sequences for planetarium domes but I’m struggling to find something that works well.
So far this is what I’ve found …

  1. ScreenCaptureCube method

  2. multiple camera rig method (Unreal Domemaster on GitHub)

  3. Camera360 plug in in Marketplace (looks to use methods 1 or 2)

  4. NVidia Ansel (current version not working with UE)

  5. RealTime Dome Projection UE4 (Geodesic Games - uses “Stereo Rendering pipeline”)

I have two questions …

Methods 1 to 3 apparently don’t work with some effects and post processing. What are the effects they won’t work with?

Are there any methods I’m missing?