I’m looking for a method to export image sequences for planetarium domes but I’m struggling to find something that works well.
So far this is what I’ve found …
multiple camera rig method (Unreal Domemaster on GitHub)
Camera360 plug in in Marketplace (looks to use methods 1 or 2)
NVidia Ansel (current version not working with UE)
RealTime Dome Projection UE4 (Geodesic Games - uses “Stereo Rendering pipeline”)
I have two questions …
Methods 1 to 3 apparently don’t work with some effects and post processing. What are the effects they won’t work with?
Are there any methods I’m missing?