Rendering foliage wind with Path Tracer

Is possible to render foliage with wind in Path Tracer? I cannot do it…

Anyone else? I’m having this same problem.

Could you please elaborate on the exact problem? So that people familiar with it can help

I’ve got a scene. I added some of the megascans plants as foliage to a landscape. I went into the material of those plants and turned on wind.

Everything looks good in the viewport.

When I render using the path tracer though, none of the foliage is moving. It’s as if wind isn’t rendered when path tracing is enabled.

Unreal 5.3

you need to tell path tracer to use World Position Offset:

r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO 1