Rendering fails consistently in 5.2

Been trying to render a fairly basic scene with landscape and some static meshes, but continue to have the system crash and throw the following message. Any assistance would be appreciated.

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Assertion failed: Desc.GetSize() > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 369] Creating buffer ‘GPUScene.InstanceSceneData’ is zero bytes in size.

UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core

System parameters:
Graphics card: NVIDIA GeForce RTX 4090 Laptop GPU
|System Manufacturer|Micro-Star International Co., Ltd.|
|System Model|Stealth 17Studio A13VI|
|System Type|x64-based PC|
|System SKU|17P2.1|
|Processor|13th Gen Intel(R) Core™ i9-13900H, 2600 Mhz, 14 Core(s), 20 Logical Processor(s)|
|BIOS Version/Date|American Megatrends International, LLC. E17P2IMS.107, 12/16/2022|
|SMBIOS Version|3.5|
|Embedded Controller Version|255.255|
|BIOS Mode|UEFI|
|BaseBoard Manufacturer|Micro-Star International Co., Ltd.|
|BaseBoard Product|MS-17P2|
|BaseBoard Version|REV:1.0|
|Platform Role|Mobile|
|Secure Boot State|On|
|PCR7 Configuration|Elevation Required to View|
|Windows Directory|C:\Windows|
|System Directory|C:\Windows\system32|
|Boot Device|\Device\HarddiskVolume1|

|Time Zone|W. Europe Daylight Time|
|Installed Physical Memory (RAM)|64.0 GB|
|Total Physical Memory|63.7 GB|
|Available Physical Memory|55.3 GB|
|Total Virtual Memory|102 GB|
|Available Virtual Memory|84.7 GB|
|Page File Space|38.2 GB|

Hello Friend!

I have same problem. Fix this crash in MY scene - replace landskape auto material to old from other scene (a have many csenes with Openland A/m/ and create new (layers and painting is saved and not lost/ then i rebild Lanskape a/m/ to new textures, and it finaly work!

Sorran for my bad English ))))

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have you tried to disable gpuscene?

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Any updates?

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Hey Jeff,

So they fixed whatever was breaking it in 5.3 and with a few exceptions which I believe were operator error, I havent had a failure in a while.

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