I’m having some problems with my textured walls and floor.
I’m currently using BSP Boxes as Walls, and M_Concrete_Panels as the material for testing, from the Starter Content.
As you can see in the video, the walls become invisible when moving the camera fast. I still don’t know the reason why
?v=qhTwmTJ-J48
Any ideas? Thanks!
-disable the roughness/metallic in the material + check again
-convert the bsp brushes to meshes
There’s no metallic, and disabling the roughness reduces the problem but looks really bad in that enviorment
Gonna wait to set up the entire map and convert those bsp into meshes, hope it works.
Anyways, thanks for the tips and the fast assistance
I personally would test it now (just create a copy of your project and convert your bsp brushes) so that we will find a way to fix your problem
I have seen this before, but cant find the thread anymore…currently still searching
Alright, i’m creating the copy, gonna tell you how it goes probably tomorrow thx for the effort man!
Btw, do you think this is a problem with my pc? i mean, with a better pc would it look fine?
Ok just converted the bsp boxes (like 60) into a single static mesh and still same bug happening
Maybe it’s important to say they mesure like 200x4000x25000 units, could the bug be related to the amount of big peaces in the scene? i just don’t know what to test or how to solve this T_T