Rendering error when moving the camera fast

I’m having some problems with my textured walls and floor.
I’m currently using BSP Boxes as Walls, and M_Concrete_Panels as the material for testing, from the Starter Content.
As you can see in the video, the walls become invisible when moving the camera fast. I still don’t know the reason why :frowning:

?v=qhTwmTJ-J48

Any ideas? Thanks!

-disable the roughness/metallic in the material + check again :slight_smile:
-convert the bsp brushes to meshes

There’s no metallic, and disabling the roughness reduces the problem but looks really bad in that enviorment :confused:
Gonna wait to set up the entire map and convert those bsp into meshes, hope it works.
Anyways, thanks for the tips and the fast assistance :smiley:

I personally would test it now (just create a copy of your project and convert your bsp brushes) so that we will find a way to fix your problem
I have seen this before, but cant find the thread anymore…currently still searching :slight_smile:

Alright, i’m creating the copy, gonna tell you how it goes probably tomorrow :slight_smile: thx for the effort man!
Btw, do you think this is a problem with my pc? i mean, with a better pc would it look fine?

Ok just converted the bsp boxes (like 60) into a single static mesh and still same bug happening :confused:
Maybe it’s important to say they mesure like 200x4000x25000 units, could the bug be related to the amount of big peaces in the scene? i just don’t know what to test or how to solve this T_T