Rendering Effects, Ghosts?

I’ve found something strange occurring while moving around in game. When i move past an edge of a mesh there are strange ghosts of the object appearing in the view. I’m hoping someone can tell me what I’m looking at and if they know what I can do about it. I am attaching a .gif as an example.

Hi Zaeran,

This is a known artifact that happens when TemporalAA tries to smooth out motion of something moving quickly in the foreground (your door jamb) and something noisy in the background (your carpet material). We ran into it for our GDC kite demo as well and there is no easy fix. We ended up mostly tweaking content to make the worst cases less obvious.
The only way to fix this is to either disable TemporalAA (maybe try FXAA, it won’t be quite as nice though) or to make your carpet material less noisy. I am guessing it is using lots of fine masked bits. Try using translucency for the carpet instead. Or if you are using multiple planes of carpet fur, try instead doing all the virtual planes in one material so that there is no actual depth information for the slices being rendered.