Hello!
Is it possible to render each eye independently in a VR headset, via either C++ or Blueprints? Most headsets have separate displays, and I’d like to be able to show content in one eye, and separate content in another. Ideally, this would be done programmatically rather than via the materials editor using ResolvedView.StereoPassIndex. For example, showing a sphere in one eye and a cube in another.
Thanks!