Hi,
This seems to be easy to do in any game engine, but I cannot find the equivalent in UE4 for big world? Culling volume is for small area and there is no option for something like ‘unbounded’ or so…
Hi,
This seems to be easy to do in any game engine, but I cannot find the equivalent in UE4 for big world? Culling volume is for small area and there is no option for something like ‘unbounded’ or so…
You can specify min/max rendering distance for every mesh/particle/etc in its Rendering settings.