Hi,
Here is a screenshot of what I get when I “play in the viewport”:
And here is a screenshot of what I get when I play “standalone” or a “development packed” version:
In the first one, nothing is correct in terms of rendering, shading and post-effect, while in the second one rendering and shading behave as expected as well as post-effects (flare) but I get artifacts on the topology of the planet (or is it in the UV ?).
Any idea where I should look at in order to fix or at least understand why there are these differences ?
The planet is represented by 3 overlapped polygonal spheres slightly larger each one, one shader per layer, ground, clouds and atmosphere.
I have the feeling I am missing something pretty obvious.
Thanks,
.