Rendering differences between Viewport and blueprint actor Camera

Hi guys,
I’ve strong’s rendering differences between my viewport and my blueprint actor camera. Do you know the way to prevent those differences? The default render I looking for is the one in my viewport.

THX for your help.

Thank for your help @TorQueMoD
Sadly, starting from scratch with a new camera do not help. The weird thing is that the preview of the camera look good… But the important new element is that the rendering is bad only in Mobile Preview ES2 (PIE) so the problem must come from the ambient settings Vs Mobile capabilities.