Rendering Crash from virtual shadow maps?

Trying to launch the game in standalone with virtual shadow maps crashes. If I set it to shadow maps it doesn’t. It also runs fine with VSMs in PIE mode. Any idea how to fix? Unreal 5.5.

Assertion failed: PhysicalY <= GetMax2DTextureDimension() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\VirtualShadowMaps\VirtualShadowMapArray.cpp] [Line: 692] 



0x00007ffa949c7689 UnrealEditor-Renderer.dll!UnknownFunction []
0x00007ffa93914fac UnrealEditor-Renderer.dll!UnknownFunction []
0x00007ffa946f4b26 UnrealEditor-Renderer.dll!UnknownFunction []
0x00007ffa946abb8a UnrealEditor-Renderer.dll!UnknownFunction []
0x00007ffb1e5ab7c5 UnrealEditor-RenderCore.dll!UnknownFunction []
0x00007ffb1e5d94cf UnrealEditor-RenderCore.dll!UnknownFunction []
0x00007ffb191b2722 UnrealEditor-Core.dll!UnknownFunction []
0x00007ffb191a7d4a UnrealEditor-Core.dll!UnknownFunction []
0x00007ffb191a81ee UnrealEditor-Core.dll!UnknownFunction []
0x00007ffb1e607e1c UnrealEditor-RenderCore.dll!UnknownFunction []
0x00007ffb1e60ceb4 UnrealEditor-RenderCore.dll!UnknownFunction []
0x00007ffb197dc0ad UnrealEditor-Core.dll!UnknownFunction []
0x00007ffb197d35cf UnrealEditor-Core.dll!UnknownFunction []
0x00007ffb5d9e7374 KERNEL32.DLL!UnknownFunction []

Haha nevermind, had r.Shadow.Virtual.MaxPhysicalPages number too high.