I’m working on a sequence that uses BP_FluidSim and a BP_Dynamic_Force_Component in conjunction with a WaterBodyOcean to generate a wake behind a couple of ships.
It works well when simulating in the viewport, but the FluidSim doesn’t seem to work when rendering out a sequence in the Movie Render Queue.
Is there a setting or a step I may have missed? Or is the FluidSim and the Movie Render Queue not compatible?