I hope someone can help me with a Path Tracing (PT) issue I’m having. Hopefully it’s just a setting I’m ignorant about.
When rendering animated objects with PT, there’s a weird temporal ghosting effect. It is especially noticeable on fast moving objects.
Here’s a video showing a LIT vs PT side-by-side comparison…
Increasing PT samples does the same, just with less noise. Changing AA type from TAA to FXAA or none, also produces similar ghosting.
I’ve read a lot on the forums here. After adjusting some console variables, I learned more about improved AA and depth of field quality, but the ghosting persists.
Thanks in advance for any input to help me get this sorted.