Rendering Albedo, Roughness, Specular passes

I need to render the following passes for a VFX workflow

  • albedo - diffuse

  • specular

  • roughness

  • bump or Normal

    Can these be created using PostProcess Materials or?
    Would these be considered lighting or material passes?

    Thanks!

Use MovieRenderCue to get those buffers, there should be automatic hooks for getting them.