Rendering Albedo, Roughness, Specular passes

I need to render the following passes for a VFX workflow

  • albedo - diffuse

  • specular

  • roughness

  • bump or Normal

    Can these be created using PostProcess Materials or?
    Would these be considered lighting or material passes?

    Thanks!

Use MovieRenderCue to get those buffers, there should be automatic hooks for getting them.

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The Deferred renderer makes some of these passes when it renders. For the others, you will have to attempt to create them yourself. The Pathtracer will be closer to what you are used to coming out of VRay/Arnold. Movie Render Graph will be your best bet here.