I need to render the following passes for a VFX workflow
albedo - diffuse
specular
roughness
bump or Normal
Can these be created using PostProcess Materials or?
Would these be considered lighting or material passes?Thanks!
I need to render the following passes for a VFX workflow
albedo - diffuse
specular
roughness
bump or Normal
Can these be created using PostProcess Materials or?
Would these be considered lighting or material passes?Thanks!
Use MovieRenderCue to get those buffers, there should be automatic hooks for getting them.