Rendering a media texture at correct Framerate

Hi,

I am currently trying to render out a movie fly through for my client, I have currently run into an issue of the in-game videos (powered by a media texture) are moving at a crazy frame rate.

Is there a way of when rendering setting a media texture to “stick” to the same framerate as the rendered frames?

I have attached a gif of the problem below, the video should be going roughly a quarter of the speed.

192564-ezgif-3-f0ec5bd5b4.gif

Hi , do you have any luck to figure this out?:sob: I scroll through the internet but can’t find a way that’s work