Hello, sorry for the bad english :
I make a scene where i need to render a lot of people.
I made 2d sprite of each character that will appear in it, but i wonder how to setup these inside of Unreal.
Basically i want to make the same type of crowd that is in rocket league in the stadium map.
I really don’t know how to do it, should i make flipbook texture that i then apply to a plane ? Should i create a plane for each character in the crowd or try to assemblate them in a larger texture ?
Thanks for the help, i hope you understood my topic despise my english