Rendering a huge 2d crowd

Hello, sorry for the bad english :

I make a scene where i need to render a lot of people.

I made 2d sprite of each character that will appear in it, but i wonder how to setup these inside of Unreal.

Basically i want to make the same type of crowd that is in rocket league in the stadium map.

I really don’t know how to do it, should i make flipbook texture that i then apply to a plane ? Should i create a plane for each character in the crowd or try to assemblate them in a larger texture ?

Thanks for the help, i hope you understood my topic despise my english :slight_smile:

This was covered not too long ago in a training session on the unreal engine YouTube channel, it was accomplished using Niagara.