Rendering a 3D animated Movie in UE5

I want to render a 3D animated movie in UE5, the film is going to be 1h 30m, in 4K, 30FPS, all assets, and textures are going to be of the highest quality, complex shading, etc… I want to make a setup for all of these, could someone suggest the hardware I would need, how everything works togeether and what the approximate cost of everything would look like?

Courtesy of the Movie Render Queue, you can render just about anything at any quality level in UE5 if you’re prepared to wait for things to render, assuming you have an RTX card at the least. So the real question might be how long you’re willing to wait for things to render.

6 weeks is the maximum time I can wait, what my setup should look like? I am probably going to use, RTX 4090s and either threadripper or xeon. Could you tell me how many workstations I would need and if I can put several GPUs together, what’s the efficiency cap and how all that would work?

well… you not gonna render everything in one take. unless it’s a one shot movie, which nobody has ever truly done. so you can spread the render load across multiple machines. there’s no end how many machines you can throw at it, honestly. say for example you have takes in one scene/level for 5 minutes. you could have 18 machines that would render the whole 90 minutes of takes in parallel. 9000 frames each. it depends how you schedule the render.

as a solo project, 2 machines are probably enough. one to work on and one to render. get your movie animated first, tbh. are you daydreamimg or is this a real idea, yet?

This is a real project, we are probably starting in 2-3 months time, that’s why I am researching everything and looking for knowledgable people to consult with

okay. i’m not very versed in real movie production, but the gist is: you have sets. you shoot all the takes in it and edit the movie in post. this principle applies to full digital production aswell. the more workstations you have the more sets you can render in at the same time. doesn’t mean you have to have a lot of machines. you don’t have to render all at once. scheduling solves that. also… a budgetary question how many highend machines you can afford. you’d need animator, lighting and editing machines. you gotta make sure the animators get their shots done in time, do the lighting and schedule the render machines so they never run idle. that’s all the logic there. how fast do you work to feed the highend renderer or renderers without it idling?