Rendering 360 videos with Gaussian Splats and issues loading splats in VR headset.

I am currently trying to render a 360 video from a sequence that has only the scanning of a room in Gaussian Splat. I have used the Luma Ai plugin, the XV3DGS plugin and also the 3D Gaussian Splatting plugin. In all of the above cases, the rendering of 360 videos through the Movie Render Queue Panoramic Rendering option generates only a single repetitive frame for the entire sequence timeline.
Also, the scene plays fine in VR preview but does not play in the VR headset. Any ideas how to optime to make it run in Quest 3
I have also tried the inbuilt plugin of the Panoramic capture but all results are the same. The panoramic capture does not even capture the scene at all.
Anyone encountering this problem or has an idea about the solution please suggest.

1 Like

Hello, I have somewhat of a similar problem. Iā€™m also using the Luma AI plugin, and trying to have 360 panoramic render, the sequence frame is actually moving along the basic animation of my camera. I think the problem is with the culling of the particle system which is not creating a proper panoramic sequence.

Did you ever find a solution for this?