Rendering 1000s of AI units rendered in mid - high gaming pc (WIP)

WIP The goal isn’t just to manage a large number of AI but to craft a beautiful, fully functional ecosystem.

I’ve been working on something that’s easy to use and debug: a multithreaded AI system. Hornet features a custom behavior tree and state tree for creating unique behaviors. The whole system is multithreaded, allowing you to implement things like flocking algorithms with 4,000 birds alongside zombies, essentially creating a fully functional ecosystem. Oh, and it also supports Utility AI I got mid - high gaming pc 8 cores, 8gb vram and about 150 fps on shipping

What do you guys think of this?

Sounds cool. You should put it on Youtube since many folks may not want to download a mov file.