I am expecting the Render Custom Depth to create an outline affect on my static mesh, however it doesn’t appear to happen. Below is a screenshot of my sword object and and a blueprint that enables/disables the render periodically, but nothing appears to be happening. Is there something I am doing wrong here? Is the behavior I am expecting incorrect?
Custom depth doesn’t do anything automatically. You need to make a post process material that gets custom depth as an input to affect the scene. Here’s a tutorial on making an outline effect:
Ah, figured I was missing something. The tutorial I was using just set that flag and magically there was outlines LOL! Thank you for providing a quick answer and tutorial I will check it out!!!