I am aware of the feature “render layers”, but this seems to be over the top.
I have certain blueprint mesh objects, that contain an mesh element, lets call these elements “spikes”. These spikes should only be visible on the contour of the blueprints’ main object.
In my opinion, I can achieve that, when I define the spikes as “lower Z order” than the main object.
Blender has this symplistic feature “always in front”. But is there something similar for unreal engine?
(I do not want to rotate the spikes or whatever)