I’m trying to pair up a HISM of variable count to text.
I tried adding a text render component to each instance.
This results in an exponential performance drop of around 90% or so. If not even 99% once you exceed 1000 instances.
The text to display is short hand alpha numeric - think chessboard cell values.
Swapping it on the texture of the object seems like a bad idea because of instancing.
Right now, I’m thinking of doing instances on a per row/column basis.
That’s 2 additional instances per original instance, and 200 additional instances overall (so the load should be horrible).
Looking for additional ideas.
Possibly stuff that doesn’t require meshes.