Is there an easy way to render to a subwindow (like a missile cam) and display that image on the HUD in UE4?
Yes, you can render to a rendertarget using a combination of USceneCaptureComponent2D object and a UTextureRenderTarget2D.
Is there an easy way to render to a subwindow (like a missile cam) and display that image on the HUD in UE4?
Yes, you can render to a rendertarget using a combination of USceneCaptureComponent2D object and a UTextureRenderTarget2D.