Hi,
We are wanting to render a level sequence through a command but have that command wait until all the shaders have been complied. What would be the best way to do this? We are using game mode to render.
Should we simply be using a derived data cache? Or is there another way?
Hi Andoh,
Thanks for the tips. We had run the -fill and had the derived data cache set but still the shaders needed to compile. I’m thinking that having the -fill command run before every render might guarantee that it always works.
yes that sounds strange. normally shaders compile once, not every time you load the project. if it recompiles every time at your side something is wrong. do you have any logs? (Project/saved/logs folder)