Recently I’ve been wondering how to fix this issue.
It’s about the unshaved face of my character.
I’m not trying to achieved the incredible quality of uncharted.
But at least I want the hair to be sharp and subtle, blend in with the face and stay put somehow as we distance ourselves from the characters face.
In maya the alphas at least are rendered sharp. But in unreal…
Right now it just looks broken and messy. What am I doing wrong?