Render the VR motion controllers (maybe using the XRDevice Visualization Component)

Hey there!

I want to show the controllers that the player is using. I think I have to use the XRDevice Visualization Controller. But what I don’t know is where to find the static mesh of the controllers, and how to select the model depending on the device you are using.

How can I do it? I haven’t found so much information about this component.

Thanks.

The XRDevice Visualization Controller is a component that can you can add as a child of the MotionController component. In a default VR template in Unreal, that would be in the VRPawn blueprint.
The XRDevice Visualization Controller then has a Boolean property called “Is Visualization Active” and once set to true, the component will internally determine the controllers you are using and render the correct meshes.

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