I need to achieve this effects with a bunch of spot lights used by multilayer players flash lights. The Light Beam needs to show up on the fog. I could always go with a mesh with light emission but I was hoping the spot lights would have an option.
There is also a bp_godray in the cave examples which makes that look good!
You might want to recreate that with a more rounded mesh if needed but on its own itll look great as well!
Thank you for the tips. I ended up achieving it using your first suggestion. I used a mesh with a glowing material paired with an inverted Fresnel node to opacity. Softened the edges…