The color of the render target is blue
and I need the render target to be grayscale and the values to be white so I can convert it to a normal texture 2d that will serve as a noise texture. So everything inside the material node is good, the noise comes off black and white (I made a material that has a noise node and produces a noise pattern), as soon as I save the material to render target it displays the noise as this blue and not the original colors, I have to hit desaturate on the option of the render target to get it back to white. Here is how it comes off the node
Here is how it is rendered with desaturation option on
and with it off
Problem is render target always has desaturation off, I picked saturation from the drop down menu, checked it and saved but when I save next time it is always off, and when I convert it to texture in an automated way it will get converted like this, so it generates the render target texture inside render target then converts what it has in render target to a 2d texture, of course the problem is my texture comes off not black and white noise but with this haze on it that is a sort of blue and not gray or white.