Render Target will not change filtering methods in Shipping Builds

Hey, I have a 100x100 sized render texture that i’m trying to make have a “pixel” effect. Initially it was a pretty easy fix, simply just setting the “Texture Group” to “2D Pixels (Unfiltered)” which gave the intended result through both the engine, and packaged Development builds. However, in the shipping build, it completely ignores all of this and goes back to its filtered state. I’ve tried messing with material parameters, mip settings, all that, and i still get the same result.

Result:

Render target settings:


I’m unsure whether or not this is an engine bug or just me being oblivious to anything, any help would be appreciated :sob: