We are trying to make a 3d UI in our game for the inventory. We used an actor that spawns in when the inventory is opened that contains a scene root component and under that the SceneCaptureComponent2D and inventory mesh with a point light to see it. Somewhere in the process of being rendered to the main camera, the resulting image on our CanvasRenderTarget turns everything that the SceneCaptureComponent2D sees with infinite depth as black and everything else as alpha. It’s an L shaped menu and you can see the L shape in the alpha on the CanvasRenderTarget both in game and in the Render target’s editor window. Interestingly, the thumbnail for the CanvasRenderTarget looks correct. Anybody got an idea why this is happening?