Render target on mobile 4-27

I have some problems with render targets and scene capture 2d.
The project is a VR bathroom configurator and I need to take a screenshot of the scene and save it in a render target. Then in another level I have to pick up that screenshot and show it inside a widget. To capture the scene I used a SceneCaptureComponent2D manually triggered by a blueprint and to show the screenshot I selected the render target inside the widget’s image source. While playing inside the editor everything works correctly, the screenshot is taken and succesfully shown on the other level’s widget but when I compile and play on the VR (actually a Pico Neo 3) the screenshot on the other level is completely black and I can’t find a solution. I think the problem is related to the Android platform and some feature that is not supported on mobile.

Essentially I only need a way to get a photo of the level and show it on another level, inside a widget. If there is a better way (obviously working on mobile) I’m open to new proposals

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