Render target is transparent

Hi. I want to use a render target texture for character preview in main menu. But it looks transparent in my UI. How can I fix this ?

Thanks for reply. But didn’t work.

I’m using it as a texture. Here is component settings.

Projection type is ortho, i didn’t touch settings above it. Dynamic shadows, skylight and ambient occlusion are off others on.

Actually, changing capture source to Scene Color (HDR) in RGB, Scene Depth in A setting fixes the transparent issue, but bloom is gone that way.

In your scene capture component set the Capture Source to Final Color.

Do you use it directly as a texture in your UI or do you pipe it in a material and then use that in your UI? Also provide your scene capture component settings.

What if you used SceneColor with inverted opacity in A and use that in a material. Then just ignore the alpha channel.

289764-al.png

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Nobody seems to have confirmed a fix for the advice in this thread, but this one worked.

Scene Color with Inverted Opacity in A, and then in the material, just OneMinus the Alpha to Opacity.

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