Hi. I want to use a render target texture for character preview in main menu. But it looks transparent in my UI. How can I fix this ?
Thanks for reply. But didn’t work.
I’m using it as a texture. Here is component settings.
Projection type is ortho, i didn’t touch settings above it. Dynamic shadows, skylight and ambient occlusion are off others on.
Actually, changing capture source to Scene Color (HDR) in RGB, Scene Depth in A setting fixes the transparent issue, but bloom is gone that way.
In your scene capture component set the Capture Source to Final Color.
Do you use it directly as a texture in your UI or do you pipe it in a material and then use that in your UI? Also provide your scene capture component settings.
What if you used SceneColor with inverted opacity in A and use that in a material. Then just ignore the alpha channel.
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