I am using a render target to send data to a material and need it to be pixel perfect. Everything works perfectly in the editor and in Dev build… But in a Shipping build it gets blurry (therefore corrupting the data stored in the pixels)
The solution given everywhere was to set the filter to “Nearest”, but there was no such option in the render target texture editor. However, this option does exist in blueprints.
So the following implementation solved the issue for me: