The option under the render target 2D settings to auto generate mips never seems to have worked for me in any engine version.
Is this something that’s forgotten and simply hasn’t been implemented yet? or am I missing something?
Hello, how is it going with this issue? It is set that it will be resolved for 4.22, but is there a chance that it would not make it in that release?
Issue still affects all engine versions up to 4.21
I need to admit that this is really needed feature for UMG usage in VR. UMG is rendering to the render target so without mips it become very noisy at the distance (not so far distance, even if it’s just a simple image). If to goes down to text rendering, it become completely unreadable especially on mobile HMDs.