Im running TM on a I9-9900K / 64GB RAM / RTX 4080 system. But pathtracer rendering is extremely slow.
While rendering a 4K 10sec video as PNG sequence TM is only using 5-7 % of the GPU and 8-12% of the CPU power.
Is there any chance to speed this up - because 6h render time for a 10 sec sequence is just not acceptable.
Hello ,
Thank you for posting in the community and sorry to hear about this problem. We would need to further investigate this problem and were hoping you could submit a bug and send us your Twinmotion scene from 2022.2.3 so we can perform the test with 2023.1 and compare with previous version.
Please create a resource collector and zip the TM scene and assets together.
https://twinmotionhelp.epicgames.com/s/article/How-to-share-files-including-textures-by-using-the-Resource-collector
If the file is too big to share we will provide you another link to upload the scene.
Here is the link to report a bug:
https://twinmotionhelp.epicgames.com/s/case-community-page
Kind regards,
Vincent B.
Hello ,
Thank you for submitting a bug report and we will follow-up on the case there.
Kind regards,
Vincent B.
Hi ,
Just wanted to add a side note to this, If you guys find something out, it would be helpful if you also post some of your findings here in the thread in case other people are interested in purchasing a RTX 4080.
So it's not like a lot of pages that one googles and you get the thread reply that is like: "Thanks this is solved now" without an actual answer for other people that come across the thread with maybe the same problem, unless this is a very specific case of course.
Best regards,
Kristian
Hello ,
Thank you for the follow-up and will make a note to add our findings on this thread. We have users on the Facebook group doing benchmarking with the Lakehouse scene and they are currently working on updating the information with the RTX 4080.
Here is the link to the post for reference:
https://www.facebook.com/groups/twinmotion.community/permalink/957353471822614/
Kind regards,
Vincent B.