Hi, I’m using latest 4.23 and when I render movie at the 4k preset of 3840 x 2160 it crashes every time no matter if its AVI or as image sequence?
Rendering at HD 1920 x 1080 work fine
I have NVIDIA Quadro P5000 running on a HP z840 so shouldn’t be a problem
This is for film not a game so trying to get the highest quality possible
Ping. Same issue here, for now I have to render out my animation shot by shot and for some shots in which the engine crashes I have to check all the dynamically spawned actors to try to figure out which one cause the issue.
Hi, sorry for the late reply @darthviper107 , yes it still crashes.
I tested a high res screenshot at two times multiplier which worked but was only 2488 x 1400px
when I tried screenshot size multiplier of 3 …it crashes!?
Typically, that would mean that it’s running out of GPU memory at the higher resolution, but I think that’s very unlikely given that your GPU has 16GB, maybe it’s something to do with drivers
Did you changed the screen percentage (f.e. via post process) for your renders, or the render resolution? Or both at the same time?
Keep in mind, that an increase of the screen percentage of 200% (or factor 2 in HighResScreenshot) will not double the rendered area, it will quadruple it -> 2 times the lenght of the original resolution + 2 times the height of the original resolution = 4 times total area of the original picture. If you have this active, while also increasing your resolution to double the original size, the rendered area just skyrockets.
resolution 1920x1080 + 100% screen percentage = size of 1 original picture
res 1920x1080 + 200% screen percentage = 3840x2160 = size of 4 original pictures
res 3840x2160 + 100% screen percentage = 3840x2160 = size of 4 original pictures
res 3840x2160 + 200% screen percentage = 7680x4320 = size of 16 original pictures
However, it seems, that it got buggy with the release of 4.26, and it seems to require more computer power and to crash, where it just ran fine in 4.25.
The Multi-part rendering they’re talking about is the “High Resolution” setting that you can add in the movie render queue. There you can choose how many tiles you want each frame to be rendered in. So basically, Unreal will render each frame in say, four tiles of 1k resolution and then combine them together to output a 4k frame. This process is automatic and fixes the crash issue which would normally happen due to your GPU memory running out. You can even render 16k like that.