The scene is rendered twice in a frame with different camera fov. How can I optimize this?
The first time is rendering scene to a render target texture with fov A, the second is rendering for main camera with fov B.
The scene is rendered twice in a frame with different camera fov. How can I optimize this?
The first time is rendering scene to a render target texture with fov A, the second is rendering for main camera with fov B.