Hi guys,
I was wondering whether there is any solution to render a video sequence (not single stills) that has a higher resolution than 8K (7680 x 4320 pixels). Especially the width is relevant for me. Preferred resolution would be something like 11.500 x 2400px. One possibility would be to render the same scene two times with a different camera angle and then stitch those two together afterwards. But I have doubts that the rendered output at the cut will perfectly match together…
It wouldn’t match if you tried to render multiple views, there’s camera effects that would be processed on the individual view that would make it different.
I think though the limit may be based on what graphics cards can handle, so it’s possibly something that can’t be changed.
Hey, I’m searching for an answer for this as well. Is there a way to change it inside the code? I need to render for a massive screen wall at 8400 x 1080.
HISPlayer Unreal Media Player Plugin supports multistream, you can embed streams from different camera angles.
For which platform do you need this feature?