Render Remote vs Local - shadow differences?

I’m going through some tutorials and decided to set up a quick cinematic to learn the basics. I’m using UE 5.4.4 and the Movie Render Queue. I heard Render (Remote) could be a better option for stability, so I started with that.

I noticed the render output was different than what I was seeing in the editor – specifically, some shadows were jumping around as the camera moved closer to some objects. After some experimenting, I discovered that using Render (Local) worked and produced results matching the editor playback.

Here’s an example – you can see the shadows on the nanite cliffs start to move around as the camera gets closer: Imgur: The magic of the Internet

Does anyone know if this is the same problem mentioned in the following bug report (UE-201406)? I’m assuming it is, but I’m very new to this and figured I’d check in case I’m missing something else. I noticed it says “Affects Versions: 5.3”, but the target fix is 5.5 so I’m assuming that means anything prior is affected. Bug: Unreal Engine Issues and Bug Tracker (UE-201406)

For anyone that has run into this before, are there any workarounds? Or just use Local Render for now?